Carlina, Jessica (2018) 3D Visualization For Augmented Reality In ‘Jajanan Pasar’ Puzzles. Ultimart: Jurnal Komunikasi Visual, 11 (2). ISSN 1979-0716
Full text not available from this repository.Abstract
Jajanan Pasar is a term for Indonesian traditional snacks, a part of Indonesian culture that has been forgotten by the young generation. Three-dimensional (3D) animation and Augmented Reality (AR) can be used as a medium for introducing this culture to children aged 4 to 6. Because, in AR, visual between real and digital world can be altered, so the visual of 3D models can be enjoyed from various sides. This study focuses on 3D visualization for AR that packaged in 5 set of puzzles. Each piece has an illustration of the ingredients for making 5 kinds of Jajanan Pasar, after all, puzzle pieces of each set get arranged, a new 3D model of traditional snacks will be appeared. The data was collected using literature and existing studies method. The purpose of this study is to create an optimal 3D visualization for AR that will be applicated for mobile devices. Conclusion from this project are the polygon count and target marker’s quality, affect the appearance of the 3D model in AR form.
Item Type: | Article |
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Subjects: | 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 006 Special Computer Methods |
Divisions: | Faculty of Art & Design > Visual Communication Design |
Depositing User: | Administrator UMN Library |
Date Deposited: | 01 Nov 2021 09:01 |
Last Modified: | 01 Nov 2021 09:01 |
URI: | https://kc.umn.ac.id/id/eprint/18965 |
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