Blocking gamelan instruments frequency in virtual reality

Setiyawan, Clemens Felix and Shobri, Mohammad (2020) Blocking gamelan instruments frequency in virtual reality. International Workshop on Advanced Imaging Technology (IWAIT) 2020.

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Abstract

This study was an experiment that looked at the possibility of VR relationships with the frequency of gamelan in animated puppet shows that were considered based on the blocking instrument. On the other hand, gamelan instruments provide the clearest picture of the frequency spectrum that is affected by various types of treatment, regardless of the ability of the instrument itself to produce sound in many characteristics of each instrument. The key experiment in this study was to arrange the position of the instrument in a different semicircle with a conventional arrangement that is lined up. This experiment is believed by the author to bring its own impact in relation to VR. Gamelan are used Slendro and pelog to get two different data. It can be assumed that this blocking semicircular is able to produce a more focused frequency distribution for the proportion of the listening room and VR users.

Item Type: Article
Subjects: 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 006 Special Computer Methods
700 Arts and Recreation > 780 Music > 784 Instruments and Instrumental ensembles and their music
Divisions: Faculty of Art & Design > Visual Communication Design
Depositing User: Administrator UMN Library
Date Deposited: 04 Nov 2021 05:40
Last Modified: 04 Nov 2021 05:40
URI: https://kc.umn.ac.id/id/eprint/19046

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