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Mastermind game pada NTT docomo mobile ( Perancangan Mastermind Game )

Prakasa, Ivan (2011) Mastermind game pada NTT docomo mobile ( Perancangan Mastermind Game ). Internship thesis, Universitas Multimedia Nusantara.

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Abstract

NTT Docomo known as Docomo is the predominant mobile phone in Japan. NTT Docomo has joined project with TDU to build “Mastermind” game application for Docomo mobile device. The development begins by creating a flow diagram of the application. Until then continued by making the menu and design the interface of the application. This report will explain how to design mastermind game for NTT Docomo mobile device using “Java” programming language. Design implemented using “iappliTool for DoJa-5.1” emulator and “Netbeans 6.8”. This report shows how to use graphics and canvas to build the board of mastermind game, drawing image and coloring functions.

Item Type: Thesis (Internship)
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1199-1570 Games and amusements > GV1221-1469.63 Indoor games and amusements > GV1469.15-1469.62 Computer games. Video games. Fantasy games
Divisions: Fakultas Teknik Informatika > Program Studi Informatika
Depositing User: mr admin umn
Date Deposited: 04 Dec 2017 02:04
Last Modified: 04 Dec 2017 02:04
URI: http://kc.umn.ac.id/id/eprint/2762

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