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Increasing The Customer Loyalty in e-Commerce by Using Gamification Strategy: case Study for Indonesia Customers

Siswanto, Enrico (2016) Increasing The Customer Loyalty in e-Commerce by Using Gamification Strategy: case Study for Indonesia Customers. In: UNSPECIFIED.

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48. Enrico - Increasing The Customer Loyalty.pdf
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Item Type: Conference or Workshop Item (Paper)
Subjects: T Technology
T Technology > T Technology (General) > T55 Industrial engineering. Management engineering > T70 Information System
Divisions: Fakultas Teknik Informatika > Program Studi Sistem Informasi
Depositing User: mr admin umn
Date Deposited: 29 Aug 2020 05:08
Last Modified: 11 Dec 2020 03:03
URI: http://kc.umn.ac.id/id/eprint/12755

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