Implementasi Algoritma Perlin Noise dalam Pembuatan Game Environment Berdasarkan Seed Generation Berbasis Unity

Renaldy, Benyamin Jordie (2020) Implementasi Algoritma Perlin Noise dalam Pembuatan Game Environment Berdasarkan Seed Generation Berbasis Unity. Bachelor Thesis thesis, Universitas Multimedia Nusantara.

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Item Type: Thesis (Bachelor Thesis)
Subjects: 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 005 Computer Programming > 005.2 Programming for Specific Computers, Algorithm, HTML, PHP, java, C++
Divisions: Faculty of Engineering & Informatics > Information System
SWORD Depositor: Administrator UMN Library
Depositing User: Administrator UMN Library
Date Deposited: 31 May 2021 05:27
Last Modified: 03 Aug 2023 00:44
URI: https://kc.umn.ac.id/id/eprint/13304

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