Christopher, Leon and Waworuntu, Alexander (2021) Java Programming Language Learning Application Based on Octalysis Gamification Framework. IJNMT (International Journal of New Media Technology), 8 (1). ISSN 2355-0082
Full text not available from this repository.Abstract
Java programming language is rated as the second most active language in the world based on GitHub active repository statistic. Meanwhile, many university students are found lack interest to learn Java. Many researches have shown the positive impact of gamification in many areas of life, include education and learning. The purpose of this study is to design and build an application to learn java programming language with gamification in mind. We use Octalysis Gamification Framework to design the usage of game mechanics in the application. The application was tested on second year students to learn Java for the first half semester and evaluated using the Unified Theory of Acceptance and Use of Technology (UTAUT) Model and get the result of 74.27% agree that the application is well accepted by the students.
Item Type: | Article |
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Subjects: | 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 005 Computer Programming |
Divisions: | Faculty of Engineering & Informatics > Informatics |
Depositing User: | Administrator UMN Library |
Date Deposited: | 12 Oct 2021 07:33 |
Last Modified: | 12 Oct 2021 07:33 |
URI: | https://kc.umn.ac.id/id/eprint/18696 |
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