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Analysis of Artificial Flock Characters Moving Pattern based on Boid method

Kazuo, Sasaki (2016) Analysis of Artificial Flock Characters Moving Pattern based on Boid method. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

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This paper presents the results of the experiments used an artificial life simulation program, named MLIFE (Motion simulator of artificial Life). which make the flock type movement based on the original theory of simulating bird flocks known as “Boids”, by C. Reynolds. I added and mixed several adjustable parameters (steering forces, range of view, speed, weight of flock members) in MLIFE and each parameter is set and change easily with the interface of MLIFE. Within several flock movement simulation on MLIFE, I could observe many kinds of interesting behaviors of them, which keep changing endlessly. Based on the categorized result of moving pattern, I found some typical moves which looks like the real nature behavior, for instance, from nerve cell connection, molecular attraction to the planet orbiting. And in the later part of this paper, new function of MLIFE will be introduced, which make possible to observe the invisible power which affects the movement of flock member each other.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: artificial life, flock, boid, behavioral animation
Subjects: N Fine Arts > NC Drawing Design Illustration > NC996 Animation
N Fine Arts > NX Arts in general > NX650-694 Special subjects, characters, persons, religious arts, etc.
Divisions: Universitas Multimedia Nusantara
Depositing User: mr admin umn
Date Deposited: 12 Mar 2018 09:57
Last Modified: 12 Mar 2018 09:57

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