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Items where Division is "Universitas Multimedia Nusantara" and Year is 2016

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Number of items: 68.

A

Aditya, Christian (2016) Designing the world of 3d cg animation "ballon" through low poly visual style. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Ady, Setyawan and Banung, Grahita (2016) “Bhuyakha”: Experimental Animated Documentary Installation about Endangered Freshwater Fish of Sentani Lake. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Agatha Maisie, Tjandra (2016) Graphic User Interface On Virtual Reality Tour Scene Of SIMIGAPI. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Arby, Sella (2016) Battle scene : 2d and 3d animation techniques analysis in “the rebuild of evangelion”. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

B

Baik, Kyou Seok and Oh, Seung Jae and Hur, Wirin and Jang, Sung –A and Ko, Kwang Hee (2016) Development of glocal culture contents utilizing an HMD : ‘Muru in Wonderland’, a VR content for children’s experience of Gwangju. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

E

eugene, Han and Yoojin, Lee (2016) A Study on VR Game Interface based on Mobile HMD. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

F

Feng, Zhipeng and Tomimatsu, Kiyoshi (2016) A Study of Digital Media Art Utilizing 2D Animation. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Firdaus, Nur H and Tjandra, Agatha M (2016) Color implementation with fauvism style to limited animation character "we are different yet we are same". In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

G

Gao, Shanghui and Ushiama, Taketoshi (2016) A Method for Automatic Generation of Pictorial Maps Using SNS. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Gentha Yoma, Putra and Banung, Grahita (2016) Animated Ramayana Story in Multiscreen Display Using Wayang Beber Visual Language. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

H

Ha, Min a and Lee, Yoo jin (2016) The Proposal for Personalized Service and Exhibition Model based on Audience Tendency in Virtual museum. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Haimes, Paul and Baba, Tetsuaki and Kushiyama, Kumiko (2016) Taifūrin: IoT sound installation as a typhoon warning system. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Haimes, Paul and Tetsuaki, Baba (2016) Typhoon soudelor: comparing remotely-­sensed data and tweets. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Hirakawa, Tomoka and Komma, Toshihiro (2016) The research for withering plants movie. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Hyunguk, Ryu (2016) History of modern Korean typeface: Investigation and anaylsis of new Korean types (1876~1909). In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

I

Ito, Akinori and Watanabe, Kengo and Kuroda, Genki and Ito, Ken'ichiro (2016) Development the interactive tonality blending system and artworks. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

J

Jeong, Seri and Lee, Yoojin (2016) A study of the interaction trend of pc mmorpg linked app - focusing on the elements of user motivation. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Jessica, Novia and Yusup, Martyastiadi and Fachrul, Fadly (2016) The Effect of Squash and Stretch Principle In 3D Character's Facial Wrinkles. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Junus, Greysia Susilo and Cangianto, Ardian and Pranoto, Amalia and Antonius, Martan (2016) Digital Restoration Attempt on Jindeyuan Temple in Jakarta. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

K

Kanke, Hiroyuki and Tsukamoto, Masahiko and Terada, Tsutomu (2016) A System for Generating Musical Score Indicating the Hitting Hand for Drum Performance. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Kazuo, Sasaki (2016) Analysis of Artificial Flock Characters Moving Pattern based on Boid method. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Kim, Suzung and Kim, Junghwan (2016) ADADA 2016 14TH international Conference for Asia Digital Art and Design Association - A Study on Graphic Pattern Software. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Kusumawardhani, RR. Mega Iranti and Daulay, M. Cahya (2016) Animating History of Celebes Sea Region in 19th Century: Reviving Historical Context through Animation. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Kyoung, Lee Su and Jin, Lee Yoo (2016) Study of the Types and Characteristics of Channel Shift of Omni Channel Service. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

L

Lab, Broadcasting (2016) Ground breaking Tower 3 UMN - Sambutan Irwan Oetama. [Video]

Lab, Broadcasting (2016) Wisuda IX UMN 2016 - Putut Pujogiri. [Video]

Lab, Broadcasting (2016) Wisuda IX UMN 2016 - Sambutan Rektor. [Video]

Lab, Broadcasting (2016) Wisuda IX UMN 2016 - Sudhamek AWS. [Video]

Lab, Broadcasting (2016) Wisuda IX Universitas Multimedia Nusantara. [Video]

Lab, Broadcasting (2016) Wisuda X UMN. [Video]

Lab, Broadcasting (2016) Wisuda X UMN - Airlangga Hartanto. [Video]

Lab, Broadcasting (2016) Wisuda X UMN - Sambutan Putut Pujogiri. [Video]

Lab, Broadcasting (2016) Wisuda X UMN - Sambutan Rektor Ninok Leksono. [Video]

Lee, Hwa Jin and Ryoo, Han Young and Nam, Yang Hee (2016) ADADA 2016 14TH international Conference for Asia Digital Art and Design Association - Relationship between perceived value in Omni-Channel Shopping and repurchase intention. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Lee, Hyero and Chung, Seungmin (2016) Observation with hearts and hands. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Lee, Joon Seo and Sul, Sang Hun (2016) Media facades - brand communication based on visual density. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Lee, Yoojin and Han, Seohui (2016) A Study on Classification of User Onboarding Factors Using Service Blueprint. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

lin, Kim hye and Young ju, Choi and Seung ho, Park (2016) Clock Light Design Based on Sunrise and Sunset Time. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

M

Mansoor, Alvanov Zpalanzani (2016) From techo-gaia to kala isvara: gamification on introduction to ict development course for visual art & design students in 2013 - 2015. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Matsuguma, Hiroyuki and Shigekazu, Higuchi (2016) Development and verification of the game “locomo de balamingo”. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Matsumura, Seiichiro (2016) Dancing mirror: an interactive installation for discovery of aesthetic in motions. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Meno, Taihei and Tsuruno, Reiji (2016) ADADA 2016 14TH international Conference for Asia Digital Art and Design Association - Local pressure correction model for position based fluids. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Moon, Young Ran and Nam, Yang Hee (2016) ADADA 2016 14TH international Conference for Asia Digital Art and Design Association - The halo effect of webtoon characters on consumers with a high psychological aversion to advertisements: with a focus on webtoon ppl(product placement) marketing. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Mori, Hiroshi and Toyama, Fubito and Shoji, Kenji (2016) ADADA 2016 14TH international Conference for Asia Digital Art and Design Association - The supporting method for creating a character gaze animation based on viewer’s preference. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Murtiningsih, Bertha Sri Eko (2016) The Role of Cultural Competence to Overcome Intercultural Communication Conflict: Case study of Indonesian and Korean students in Kyungsung University, South Korea. Mediterranean Journal of Social Sciences, 7 (6). pp. 213-222. ISSN 2039-2117

N

Nagisa, Niwata and Tetsuaki, Baba and Haimes, Paul (2016) ADADA 2016 14TH international Conference for Asia Digital Art and Design Association - Toy which simulates group behavior with plural range sensors. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Nishioka, Kotaro and Magatani, Koki and Ishida, Toshiki and Tomimatsu, Kiyoshi (2016) Kokyu: a non-contact sensing system with a scalable sphere for visualization breathing. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Noviasri, Rizky and Andari, Trias Widha (2016) Design concept of casual game based on giri kedaton history to develop tourism in sunan giri museum. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

P

Purwaningsih, Dominika Anggraeni (2016) Utilizing traditional watercolor media for backgrounds in digital 2d animation pipeline. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Pusthikaswasti, Udaya and Daulay, Muhammad Cahya Mulya (2016) ADADA 2016 14TH international Conference for Asia Digital Art and Design Association - An adaption of the endangered togutil tribe's local wisdom into an animation character design. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

R

Ramanto, Adhika Sigit and Maulidevi, Nur Ulfa (2016) ADADA 2016 14TH international Conference for Asia Digital Art and Design Association - Mood-based Procedural Music Generation Using Markov Chains. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Rizaldi, Mohammad (2016) Environment design on 2d pc puzzle platform game ascender. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Rizkavirwan, Darfi (2016) Visual Persuasion on Bukalapak.com Online Video Advertisement. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

S

SAKAI, Yosuke and TAKAHARA, Fumie and ITO, Takayuki and JO, Kazuhiro and ANDO, Mitsuhito and TOMIMATSU, Kiyoshi and NISHI, Tsubasa and SUGANUMA, Kiyoshi (2016) Practice of Open Sharing at Yamaguchi Center for Arts and Media [YCAM]. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Saburo, Hirano and Akiko, Ochi (2016) Development and case study of a sensor platform system formedia art and live performance using wireless. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Shiori, Hidaka and Tetsuaki, Baba (2016) A gui movement system by back-of-device interaction for one-handed operation on a large screen smartphone. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Sudario, Anderson B and Tomimatsu, Kiyoshi (2016) Sidestep and sneak peek: spatial actions in augmented reality games. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Sudarsono, Kus (2016) ADADA 2016 14TH international Conference for Asia Digital Art and Design Association - Performance of "joshua" a short film through curated online video platform viddsee. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Sun, Xiaotian and Tomimatsu, Kiyoshi T (2016) Breathing shelter—Relieve citizen pressure with the breath control. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

T

Takayama, Joe (2016) Medallion: 3D-printed Wall Plaques based on Procedural Modeling. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Tombak, Matahari (2016) Visual storytelling using 3D immersive animation. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Tsuruno, Sachiko and Tomimatsu, Kiyoshi (2016) ADADA 2016 14TH international Conference for Asia Digital Art and Design Association - Perception of impossible figures focusing on inconsistent rectangles. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Tsuruno, Sachiko and Tomimatsu, Tomimatsu,Kiyoshi (2016) ADADA 2016 14TH international Conference for Asia Digital Art and Design Association - Perception of impossible figures focusing on inconsistent rectangles. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Y

Yeawon, Kim and Pyeongchang, Dong (2016) A study on Modern Alienation and Ambivalence through Collection of Urban Inner Side. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Yokoo, Makoto (2016) Unistroke gesture on theeye tracking system. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

You-jin, Kim and Hyoung-eun, Park and Chul-gun, You (2016) A Study on Virtual Reality Storytelling by Story Authoring Tool Algorithm. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

Yugle, Angel Nathaniel and Purwaningsih, Dominika Anggraeni and Fadly, Fachrul (2016) The adaptation of balinese sculptures within the visual effect element design of “bali strait legend” interactive book. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

Z

Zhang, Kun and Komma, Toshihiro (2016) Research about the causal attributions of vfx effects in special effects. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

This list was generated on Tue May 11 08:34:16 2021 WIB.