Martyastiadi, Yusup Sigit and Tjandra, Agatha Maisie and Rizaldi, Mohammad (2019) Aesthetics of Interaction on Virtual Reality with Educational Games Content. Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology - CREATIVEARTS.
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Abstract
The digital and virtual era creates a dependency between arts, science and technology. Knowledge and applications, currently, can no longer be separated, so there are overlaps between these concepts. In terms of interactive art, aesthetics no longer only arises because of its visual and sound beauty. This study investigates the diversity of aesthetic in virtual reality, especially with educational game content. This paper describes the aesthetic elements that occur in the experience of interaction through educational games. The case study of existing VR projects led this investigation of the aesthetics of interaction. The previous projects will be analysed for describing the aesthetics of interaction elements. We use the MDA framework (Mechanics, Dynamics, and Aesthetics) for study the learnable material as an element of aesthetic in virtual reality. Finally, we conclude that educational aspect potentially provides aesthetic elements in the play experience of the games with virtual reality technology.
Item Type: | Article |
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Subjects: | 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 006 Special Computer Methods 700 Arts and Recreation > 790 Outline of Sports, Games and Entertainment |
Divisions: | Faculty of Art & Design > Visual Communication Design |
Depositing User: | Administrator UMN Library |
Date Deposited: | 01 Nov 2021 08:35 |
Last Modified: | 28 Jan 2023 01:45 |
URI: | https://kc.umn.ac.id/id/eprint/18963 |
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