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Items where Subject is "700 Arts and Recreation > 790 Outline of Sports, Games and Entertainment"

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Number of items at this level: 21.

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., Ratnadewi and Rahmansyah, Muhammad Rizky and Anita, Wan and Istiqomah, Lilik and Setiawan, Yuliyanto Budi and Juniardi, Yudi and Rifqi, Ainur and Saleky, Andre Paulus and Nugraha, Andri and ., Supriyadi and Wardani, Imas Srinana and Sukmayeti, Evi and Elviani, Sri and Simbolon, Ramadona and Susilo, Daniel and Meta, Angra and Kuraesin, Arlis Dewi and Saleh, Sitti Fithriani and Rosyida, Novia Nur and Handayani, Wiwik and Mulyani, Siti Hutari and Husna, Khuriyatul and Septiani, Risa (2019) Points calculation system on taekwondo martial arts based on wi-fi. In: 1st International Conference on Advance and Scientific Innovation, 23–24 April 2018, Medan, Indonesia.

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Agustin, Sari Monik "ISU LOKALITAS DALAM FILM INDONESIA (Kajian Counter Hegemony dalam Film Indonesia 1999 - 2012)". In: Seminar Nasional Komunikasi Indonesia dalam Membangun Peradaban Bangsa, Bali.

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Djatmiko, Julia and Pinasthika, Lalitya Talitha (2020) UI design development for informative mobile game about light pollution. International Conference of Innovation in Media and Visual Design, 1 (1).

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Istiono, Wirawan (2021) Effectiveness of Mobile Game-based Education on Algorithm Thinking: Informatic Engineering Case. International Journal of Emerging Trends in Engineering Research, 9 (3). ISSN 2347-3983

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Lie, Dewi and Young, Julio Cristian and Hansun, Seng (2020) Dietary Application For Diabetic Patients Using Gamification Method. International Journal of Scientific & Technology Research, 9 (4). ISSN 2277 – 8616

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Martyastiadi, Yusup Sigit (2018) The paradox of control: Visual clue vs. Auditory instruction in game designing. International Journal of Creative and Arts Studies, 5 (2). ISSN 2406-9760

Martyastiadi, Yusup Sigit and Tjandra, Agatha Maisie and Rizaldi, Mohammad (2019) Aesthetics of Interaction on Virtual Reality with Educational Games Content. Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology - CREATIVEARTS.

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Pinasthika, Lalitya Talitha (2017) Pengaruh Pendidikan Montessori Terhadap Konsep Bermain Anak. Ultimart: Jurnal Komunikasi Visual, 10 (1). ISSN 1979-0716

Pinasthika, Lalitya Talitha and Wahjudi, Deddy and Darmawan, Ruly (2014) Permainan Jenga (Digital dan Analog) Pada Anak Usia Prasekolah. Jurnal Sosioteknologi, 13 (3). ISSN 2443-258X

Putranto, Hendar (2012) Humor Sebagai Pengalaman Estetis Penerapannya dalam Studi Kasus Stand-Up Comedy Indonesia (SUCI). Ultimart: Jurnal Komunikasi Visual, 5 (1). ISSN 1979-0716

Putranto, Teguh Dwi and Susilo, Daniel (2018) Critical Discourse Analysis of Asian Games 2018’s Preparation in Indonesia Online News Media. In: International Conference on Media and Communication Studies (ICOMACS 2018).

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Rizaldi, Mohammad (2017) Design and Implementation Visual Environment of 2D Puzzle Platformer Computer Game: ASCENDER. International Journal of Asia Digital Art and Design Association, 21 (1). ISSN 1738-8074

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Santo, Samuel Christopher and Iswari, Ni Made Satvika (2017) Design and Development of Animal Recognition Application Using Gamification and Sattolo Shuffle Algorithm on Android Platform. IJNMT (International Journal of New Media Technology), 4 (1). ISSN 2355-0082

Setiana, Henry and Hansun, Seng (2017) Gamified Android Based Academic Information System. International Journal of Evaluation and Research in Education, 6 (2). ISSN 2252-8822

Setiawan, Edho Wijaya (2017) Rancang Bangun Game Edukasi Pengenalan Buah Menggunakan Algoritma Naive Shuffle Berbasis Android. Bachelor Thesis thesis, Universitas Multimedia Nusantara.

Suryadibrata, Alethea and Young, Julio Cristian and Luhulima, Richard (2019) Review of Various A* Pathfinding Implementations in Game Autonomous Agent. IJNMT (International Journal of New Media Technology), 6 (1). ISSN 2355-0082

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Tirtoatmodjo, Putra Randy (2017) Jurnalis Perempuan Pada Desk Olahraga: Sebuah Studi Fenomenologi. Bachelor Thesis thesis, Universitas Multimedia Nusantara.

Tjandra, Agatha Maisie (2020) DEVELOPING HYBRID MEDIA INSTALLATION GAME IN TAMAN GAJAH TUNGGAL. Ultimart: Jurnal Komunikasi Visual, 13 (1). ISSN 1979-0716

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Wijaya, I Gusti Ngurah Taksu and Hansun, Seng and Kristanda, Marcel Bonar (2019) DISDAIN: An Auto Content Generation VR Game. Indian Journal of Science and Technology, 12 (7). ISSN 0974-5645

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Young, Julio Cristian and Kristanda, Marcel Bonar and Hansun, Seng (2016) ARmatika: 3D game for arithmetic learning with Augmented Reality technology. 2016 International Conference on Informatics and Computing (ICIC).

Young, Julio Cristian and Santoso, Harry Budi (2018) Preliminary Study of JunoBlock: Marker-Based Augmented Reality for Geometry Educational Tool. In: UNSPECIFIED Communications in Computer and Information Science, 886 . Springer, Singapore, pp. 219-230. ISBN 978-981-13-1628-9

This list was generated on Sun May 22 01:43:36 2022 WIB.