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Items where Subject is "700 Arts and Recreation > 790 Outline of Sports, Games and Entertainment"

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Number of items at this level: 8.


Istiono, Wirawan (2021) Effectiveness of Mobile Game-based Education on Algorithm Thinking: Informatic Engineering Case. International Journal of Emerging Trends in Engineering Research, 9 (3). ISSN 2347-3983


Lie, Dewi and Young, Julio Cristian and Hansun, Seng (2020) Dietary Application For Diabetic Patients Using Gamification Method. International Journal of Scientific & Technology Research, 9 (4). ISSN 2277 – 8616


Santo, Samuel Christopher and Iswari, Ni Made Satvika (2017) Design and Development of Animal Recognition Application Using Gamification and Sattolo Shuffle Algorithm on Android Platform. IJNMT (International Journal of New Media Technology), 4 (1). ISSN 2355-0082

Setiana, Henry and Hansun, Seng (2017) Gamified Android Based Academic Information System. International Journal of Evaluation and Research in Education, 6 (2). ISSN 2252-8822

Suryadibrata, Alethea and Young, Julio Cristian and Luhulima, Richard (2019) Review of Various A* Pathfinding Implementations in Game Autonomous Agent. IJNMT (International Journal of New Media Technology), 6 (1). ISSN 2355-0082


Wijaya, I Gusti Ngurah Taksu and Hansun, Seng and Kristanda, Marcel Bonar (2019) DISDAIN: An Auto Content Generation VR Game. Indian Journal of Science and Technology, 12 (7). ISSN 0974-5645


Young, Julio Cristian and Kristanda, Marcel Bonar and Hansun, Seng (2016) ARmatika: 3D game for arithmetic learning with Augmented Reality technology. 2016 International Conference on Informatics and Computing (ICIC).

Young, Julio Cristian and Santoso, Harry Budi (2018) Preliminary Study of JunoBlock: Marker-Based Augmented Reality for Geometry Educational Tool. Communications in Computer and Information Science, 886 . Springer, Singapore, pp. 219-230. ISBN 978-981-13-1628-9

This list was generated on Thu Oct 28 18:36:41 2021 WIB.