UMN Knowledge Center

The Effect of Squash and Stretch Principle In 3D Character's Facial Wrinkles

Novia, Jessica and Martyastiadi, Yusup and Fadly, Fachrul (2016) The Effect of Squash and Stretch Principle In 3D Character's Facial Wrinkles. In: UNSPECIFIED.

[img] Text
85. Yusup Sigit - The Effect of Squash and Strech.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (339kB)


Face recognition is a crucial matter in understanding what message did someone wanted to tell or what other person is thinking right now. In animation, telling a character’s emotion often showed from body posture, pose, and facial expression. Although it is seldom to found wrinkles on a character’s expression because animation are often using stylized style that will bend the real world. Writer will explain the usage of wrinkles for a character’s expression and how to use it on the character in this final project with wrinkle map technique. The technique for blending wrinkle maps on specific areas on the face will be used for controlling wrinkle’s transition on the character’s facial expressions.In this paper, writer will discuss about facial posing, which is one of the stages of the making of wrinkle map, which is useful in creating the impression of realism in both animation and game. Writer decided to use the Squash and Stretch Principle because it is one of the most fundamental principles of animation. Although it is one of the principles of animation, it is possible to apply Squash and Stretch Principle as a method in rigging.

Item Type: Conference or Workshop Item (Paper)
Subjects: N Fine Arts > NX Arts in general
N Fine Arts > NX Arts in general > NX650-694 Special subjects, characters, persons, religious arts, etc.
Divisions: Fakultas Seni dan Desain > Program Studi Desain Komunikasi Visual
Depositing User: mr admin umn
Date Deposited: 29 Aug 2020 07:43
Last Modified: 11 Dec 2020 03:25

Actions (login required)

View Item View Item