The Effect of Squash and Stretch Principle In 3D Character's Facial Wrinkles

Novia, Jessica and Martyastiadi, Yusup and Fadly, Fachrul (2016) The Effect of Squash and Stretch Principle In 3D Character's Facial Wrinkles. In: UNSPECIFIED.

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Abstract

Face recognition is a crucial matter in understanding what message did someone wanted to tell or what other person is thinking right now. In animation, telling a character’s emotion often showed from body posture, pose, and facial expression. Although it is seldom to found wrinkles on a character’s expression because animation are often using stylized style that will bend the real world. Writer will explain the usage of wrinkles for a character’s expression and how to use it on the character in this final project with wrinkle map technique. The technique for blending wrinkle maps on specific areas on the face will be used for controlling wrinkle’s transition on the character’s facial expressions.In this paper, writer will discuss about facial posing, which is one of the stages of the making of wrinkle map, which is useful in creating the impression of realism in both animation and game. Writer decided to use the Squash and Stretch Principle because it is one of the most fundamental principles of animation. Although it is one of the principles of animation, it is possible to apply Squash and Stretch Principle as a method in rigging.

Item Type: Conference or Workshop Item (Paper)
Subjects: 700 Arts and Recreation > 770 Photography, Computer Art, Film, Video > 777 Cinematography (Incl. Animation Film / Movie; Animated cartoons)
Divisions: Faculty of Art & Design > Visual Communication Design
Depositing User: Administrator UMN Library
Date Deposited: 29 Aug 2020 07:43
Last Modified: 09 May 2023 07:25
URI: https://kc.umn.ac.id/id/eprint/12783

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