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Effectiveness of Mobile Game-based Education on Algorithm Thinking: Informatic Engineering Case

Istiono, Wirawan (2021) Effectiveness of Mobile Game-based Education on Algorithm Thinking: Informatic Engineering Case. International Journal of Emerging Trends in Engineering Research, 9 (3). ISSN 2347-3983

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Official URL: http://www.warse.org/IJETER/static/pdf/file/ijeter...

Abstract

Informatic engineering is one of the majors that are in high demand by prospective new students in Indonesia, but most of the new students have not learned lessons about algorithms and programming yet, so there are so many unsatisfactory grades in algorithm and programming lessons. The application of mobile game-based education algorithm is to find out whether using the algorithm learning method applied in mobile game-based can be useful or help to understand for users who are just starting to learn algorithms and programming. The target users to test the benefits gained from this mobile-based game are high school students, first-semester students majoring in informatic engineering or all users interested in learning programming languages. The algorithm learning material in the mobile game-based used in this study learns about some essential functions of the algorithm, namely the sequence function, looping function and procedural function. For a proof-of-concept, we implemented this mobile game-based education algorithm in a game called "KeyBot", as a case study that we propose. The game "KeyBot" has been tested by a number of users, from the user survey, it was concluded that the method of making mobile game-based education on the algorithm thinking is going well enough.

Item Type: Article
Subjects: 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 004 Computer Science (Cloud, Data Processing, Interface, E-mail, Social Media, Information Architecture, Hardware, Mobile Computing)
000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 005 Computer Programming (Algorithm, Programming Language, Applications, Software, Data Security)
300 Social Sciences > 370 Education > 374 Adult education
700 Arts and Recreation > 790 Outline of Sports, Games and Entertainment
Divisions: Fakultas Teknik Informatika > Program Studi Informatika
Depositing User: mr admin umn
Date Deposited: 15 Oct 2021 03:32
Last Modified: 15 Oct 2021 03:32
URI: http://kc.umn.ac.id/id/eprint/18797

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