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Design and Implementation Visual Environment of 2D Puzzle Platformer Computer Game: ASCENDER

Rizaldi, Mohammad (2017) Design and Implementation Visual Environment of 2D Puzzle Platformer Computer Game: ASCENDER. International Journal of Asia Digital Art and Design Association, 21 (1). ISSN 1738-8074

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Official URL: https://www.jstage.jst.go.jp/article/adada/21/1/21...

Abstract

ASCENDER is a single player 2D puzzle platformer PC game which has an explorative world called GOA set under the land of a realm. The game equipped with the basic of all game visual design assets such as characters, environment, properties, visual effects, and user interface. Environment visual design were created by game visual artist to provide a realistic and beautiful set of environmental assets, props and scenery element required for game character exploration and interaction. Designing visual game environment involved visual artist, story writer, game designer and curve level designer. The design process itself included brainstorming, creating concept art, coloring, layering (parallax), and compositing. Environment design build with consideration based on story, world logic, and gameplay, can be effective and immersive for the player to enjoy the game experience, exploring the world, interaction of the game, solving puzzle, and follow the storyline.

Item Type: Article
Subjects: 700 Arts and Recreation > 740 Graphic Arts and Decorative Arts > 741 Drawing and drawings (Incl. cartoons, animations, comics, graphic novels and caricatures)
700 Arts and Recreation > 790 Outline of Sports, Games and Entertainment
Divisions: Fakultas Seni dan Desain > Program Studi Desain Komunikasi Visual
Depositing User: mr admin umn
Date Deposited: 02 Nov 2021 05:27
Last Modified: 02 Nov 2021 05:27
URI: http://kc.umn.ac.id/id/eprint/18988

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