Development of Gameplay Design for Renewable Energy Learning based on Augmented Reality

Salehuddin, Muhammad and Kristanda, Marcel Bonar (2020) Development of Gameplay Design for Renewable Energy Learning based on Augmented Reality. In: 2019 IEEE R10 Humanitarian Technology Conference (R10-HTC)(47129), 12-14 Nov. 2019, Depok, West Java, Indonesia.

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Abstract

In this paper, a gameplay design for children is proposed in order to learn renewable energy topics. This game is developed through a flashcard consisting of 6 types of renewable energy plants located in Indonesia. This prototype is also involved augmented reality technology to provide information on a number of cards such as a brief explanation of each renewable energy theory and the game points. The whole process of this serious game could motivate users, especially for children to attain a sense of achievement for understanding renewable energy pleasantly.

Item Type: Conference or Workshop Item (Paper)
Keywords: Flashcard , Augmented Reality , Renewable Energy , Interactive Media , Serious Game , Energame
Subjects: 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 006 Special Computer Methods
Divisions: Faculty of Engineering & Informatics > Engineering Physics
Depositing User: Administrator UMN Library
Date Deposited: 09 Dec 2021 02:28
Last Modified: 09 Dec 2021 02:28
URI: https://kc.umn.ac.id/id/eprint/19425

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