Salehuddin, Muhammad and Kristanda, Marcel Bonar (2020) Development of Gameplay Design for Renewable Energy Learning based on Augmented Reality. In: 2019 IEEE R10 Humanitarian Technology Conference (R10-HTC)(47129), 12-14 Nov. 2019, Depok, West Java, Indonesia.
Full text not available from this repository.Abstract
In this paper, a gameplay design for children is proposed in order to learn renewable energy topics. This game is developed through a flashcard consisting of 6 types of renewable energy plants located in Indonesia. This prototype is also involved augmented reality technology to provide information on a number of cards such as a brief explanation of each renewable energy theory and the game points. The whole process of this serious game could motivate users, especially for children to attain a sense of achievement for understanding renewable energy pleasantly.
Item Type: | Conference or Workshop Item (Paper) |
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Keywords: | Flashcard , Augmented Reality , Renewable Energy , Interactive Media , Serious Game , Energame |
Subjects: | 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 006 Special Computer Methods |
Divisions: | Faculty of Engineering & Informatics > Engineering Physics |
Depositing User: | Administrator UMN Library |
Date Deposited: | 09 Dec 2021 02:28 |
Last Modified: | 09 Dec 2021 02:28 |
URI: | https://kc.umn.ac.id/id/eprint/19425 |
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