Vinny, Adrian (2019) Perancangan Gerak Tubuh Berdasarkan Three Dimensional Tokoh dalam Animasi 3D Pendek "Mengejar Layangan". Bachelor Thesis thesis, Universitas Multimedia Nusantara.
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Abstract
Penelitian ini bertujuan untuk merancang gerak animasi karakter berdasarkan three dimensional tokoh dalam film 3D pendek animasi "Mengejar Layangan". Penelitian akan mengacu pada gerakan berdasarkan three dimensional dari karakter-karakter pada animasi. Penelitian ini juga untuk memperdalam prinsip animasi yang digunakan untuk membuat gerak animasi. Setiap karakter memiliki three dimensional yang berbeda-beda yang memerlukan penelitian untuk mengerti bagaimana setiap orang memiliki perbedaan dalam kepribadian akan memiliki perbedaan gerak. Metode yang digunakan adalah pengkajian literatur yang berhubungan dengan bahasa tubuh, dan animasi. Selain pengkajian literatur, penulis akan mencari referensi animasi untuk mempelajari bagaimana penerapan dari penelitian ini ke hasil akhir dari tugas akhir ini.
Item Type: | Thesis (Bachelor Thesis) |
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Keywords: | Gerak, Animasi, Three Dimensional Character, Bahasa Tubuh, |
Subjects: | 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 006 Special Computer Methods > 006.6 Computer Graphics, 3D Graphics, Digital Video 700 Arts and Recreation > 740 Graphic Arts and Decorative Arts > 741 Drawing and drawings (Incl. cartoons, animations, comics, graphic novels and caricatures) 700 Arts and Recreation > 740 Graphic Arts and Decorative Arts > 741 Drawing and drawings (Incl. cartoons, animations, comics, graphic novels and caricatures) > 741.6 Graphic Design, Illustration 700 Arts and Recreation > 770 Photography, Computer Art, Film, Video > 777 Cinematography (Incl. Animation Film / Movie; Animated cartoons) |
SWORD Depositor: | Administrator UMN Library |
Depositing User: | Administrator UMN Library |
Date Deposited: | 04 Dec 2019 04:16 |
Last Modified: | 18 Oct 2023 00:16 |
URI: | https://kc.umn.ac.id/id/eprint/10851 |
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