Increasing The Customer Loyalty in e-Commerce by Using Gamification Strategy: case Study for Indonesia Customers

Siswanto, Enrico (2016) Increasing The Customer Loyalty in e-Commerce by Using Gamification Strategy: case Study for Indonesia Customers. In: UNSPECIFIED.

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48. Enrico - Increasing The Customer Loyalty.pdf
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Item Type: Conference or Workshop Item (Paper)
Subjects: 600 Technology (Applied Sciences) > 650 Management and Public Relations > 658 General management (Risk Management, Profit and Loss, Logistics) > 658.8 Mall, Shopping Center, E-Commerce
Divisions: Faculty of Engineering & Informatics > Information System
Depositing User: Administrator UMN Library
Date Deposited: 29 Aug 2020 05:08
Last Modified: 03 May 2023 07:10
URI: https://kc.umn.ac.id/id/eprint/12755

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