Siswanto, Enrico (2016) Increasing The Customer Loyalty in e-Commerce by Using Gamification Strategy: case Study for Indonesia Customers. In: UNSPECIFIED.
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48. Enrico - Increasing The Customer Loyalty.pdf Restricted to Registered users only Available under License Creative Commons Attribution Non-commercial No Derivatives. Download (3MB) |
Item Type: | Conference or Workshop Item (Paper) |
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Subjects: | 600 Technology (Applied Sciences) > 650 Management and Public Relations > 658 General management (Risk Management, Profit and Loss, Logistics) > 658.8 Mall, Shopping Center, E-Commerce |
Divisions: | Faculty of Engineering & Informatics > Information System |
Depositing User: | Administrator UMN Library |
Date Deposited: | 29 Aug 2020 05:08 |
Last Modified: | 03 May 2023 07:10 |
URI: | https://kc.umn.ac.id/id/eprint/12755 |
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