Young, Julio Cristian and Kristanda, Marcel Bonar and Hansun, Seng (2016) ARmatika: 3D Game for Arithmetic Learning with Augmented Reality Technology. In: UNSPECIFIED.
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75. Julio Christian Young - Armatika.pdf Restricted to Registered users only Available under License Creative Commons Attribution Non-commercial No Derivatives. Download (513kB) |
Abstract
Learning mathematics is one of the most important aspects that determine the future of learners. However, mathematics as one of the subjects is often perceived as being complicated and not liked by the learners. Therefore, we need an application with the use of appropriate technology to create visualization effects which can attract more attention from learners. The application of Augmented Reality technology in digital game is a series of efforts made to create a better visualization effect. In addition, the system is also connected to a leaderboard web service in order to improve the learning motivation through competitive process. Implementation of Augmented Reality is proven to improve student’s learning motivation moreover implementation of Augmented Reality in this game is highly preferred by students.
Item Type: | Conference or Workshop Item (Paper) |
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Subjects: | 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 005 Computer Programming 600 Technology (Applied Sciences) > 600 Technology > 600 Technology |
Divisions: | Faculty of Engineering & Informatics > Computer Engineering |
Depositing User: | Administrator UMN Library |
Date Deposited: | 29 Aug 2020 06:35 |
Last Modified: | 05 Apr 2023 06:44 |
URI: | https://kc.umn.ac.id/id/eprint/12777 |
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