Halim, Jeremy Evan and Rusli, Andre (2019) Beat Defender: Integrating Fuzzy Logic into Audio Visualization Video Game. International Journal of Engineering Research and Technology, 12 (6). pp. 753-759. ISSN 0974-3154
Full text not available from this repository.Abstract
Sound has a vital role in showing the atmosphere in a video game. However, for most people, the sound element in the video game is not overly noticed. So the Beat Defender game was made which highlighted the sound elements in it. This research aims to design and build a game called Beat Defender using fuzzy logic. By using fuzzy logic, components in this game can have artificial intelligence that reacts with sound. Beat Defender is a three-dimensional video game that relies on music as its main component. The player must keep an object from approaching enemies from all directions. The enemy's movements depend on the artificial intelligence of the fuzzy logic algorithm that reacts to the music that being played. To fight enemies, players use audio visualizations that react with sound input from the player's microphone. The programming language used in the making of this game is the C# language. The research process begins with conducting a literature study, then design, development, testing, report writing, and consultation with supervisors throughout the research. After doing research, it can be concluded that designing and building Beat Defender game using a fuzzy logic algorithm is a success.
Item Type: | Article |
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Keywords: | Audio visualization, Beat Defender, Fuzzy Logic, HMSAM. |
Subjects: | 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 000 Computer Science, Information and General Works |
Divisions: | Faculty of Engineering & Informatics > Informatics |
Depositing User: | Administrator UMN Library |
Date Deposited: | 13 Oct 2021 07:25 |
Last Modified: | 13 Oct 2021 07:25 |
URI: | https://kc.umn.ac.id/id/eprint/18726 |
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