Hansun, Seng (2014) Scratch Pemrograman Visual untuk Semuanya. Ultima InfoSys : Jurnal Ilmu Sistem Informasi, 5 (1). ISSN 2549-4015
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Official URL: https://ejournals.umn.ac.id/index.php/SI/article/v...
Abstract
In this modern era, the need to have a more tinkerable, more meaningful, and more social programming language has arisen. One of the programming environments that catch up with this issue is Scratch. In this paper, the author tries to explain Scratch as a visual programming language, its’ basic concepts, and its’ implementations. As an example, one interactive game that has been built using Scratch is shown at the end of this paper.
Item Type: | Article |
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Subjects: | 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 003 Systems (Computer Modeling and Simulation) 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 005 Computer Programming |
Divisions: | Faculty of Engineering & Informatics > Informatics |
Depositing User: | Administrator UMN Library |
Date Deposited: | 21 Oct 2021 02:30 |
Last Modified: | 21 Oct 2021 02:30 |
URI: | https://kc.umn.ac.id/id/eprint/18913 |
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