Scratch Pemrograman Visual untuk Semuanya

Hansun, Seng (2014) Scratch Pemrograman Visual untuk Semuanya. Ultima InfoSys : Jurnal Ilmu Sistem Informasi, 5 (1). ISSN 2549-4015

Full text not available from this repository.

Abstract

In this modern era, the need to have a more tinkerable, more meaningful, and more social programming language has arisen. One of the programming environments that catch up with this issue is Scratch. In this paper, the author tries to explain Scratch as a visual programming language, its’ basic concepts, and its’ implementations. As an example, one interactive game that has been built using Scratch is shown at the end of this paper.

Item Type: Article
Subjects: 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 003 Systems (Computer Modeling and Simulation)
000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 005 Computer Programming
Divisions: Faculty of Engineering & Informatics > Informatics
Depositing User: Administrator UMN Library
Date Deposited: 21 Oct 2021 02:30
Last Modified: 21 Oct 2021 02:30
URI: https://kc.umn.ac.id/id/eprint/18913

Actions (login required)

View Item View Item