Projection technique for creating 3D computer generated assets of Borobudur Temple virtual reality

Paramita, Ita and Martyastiadi, Yusup Sigit and Tjandra, Agatha Maisie (2015) Projection technique for creating 3D computer generated assets of Borobudur Temple virtual reality. 2015 3rd International Conference on New Media (CONMEDIA).

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Abstract

Borobudur Temple as an icon of Buddhist civilization in Indonesia is one of UNESCO world heritage site. This temple is facing many problems that threat its existence. If this condition is allowed continuously, the next generation will have difficulties to know about Buddhism values which are implemented on Borobudur's relief and architectural. Therefore by creating virtual reality of this temple, hopefully it may help to preserve the existence of Borobudur. This 3D virtual reality of Borobudur Temple would benefit to the society for getting real experience of exploring Borobudur Temple through the computers or gadgets. This paper aims to explain about the method for creating detailed 3D computer graphic (3DCG) assets with fewer polygons in 3D virtual reality of Borobudur Temple. Generally this technique is a 3DCG projection.

Item Type: Article
Subjects: 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 006 Special Computer Methods
Divisions: Faculty of Art & Design > Visual Communication Design
Depositing User: Administrator UMN Library
Date Deposited: 01 Nov 2021 09:06
Last Modified: 01 Nov 2021 09:06
URI: https://kc.umn.ac.id/id/eprint/18966

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