Digital serious game design “Aksiku. bdg” facilitate young citizen's participatory planning: The case of Bandung city

Singgih, Prima Murti Rane and Larasati, Dwinita and Mutiaz, Intan Rizky (2015) Digital serious game design “Aksiku. bdg” facilitate young citizen's participatory planning: The case of Bandung city. 2015 4th International Conference on Interactive Digital Media (ICIDM).

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Abstract

This paper presents digital serious game “Aksiku.bdg” which facilitate young citizen's participatory planning and how it is a suitable solution for current condition of Bandung as the case study. The case study city's development nowadays needs broader participation from all ages including the young citizen. The young citizen involvement is potential to be directed to participate in mapping Bandung's development issues such as environmental problems including: drainage, solid waste, greening, and the river in marginal area near their school. The author hypothesizes that digital serious game can facilitate young citizen's public participatory planning in Bandung in a playful way.

Item Type: Article
Subjects: 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 006 Special Computer Methods
300 Social Sciences > 300 Social sciences, sociology and anthropology > 307 Communities (Incl. Indigenous, Rural, Suburban and Urban Communities)
300 Social Sciences > 350 Public administration and military science > 354 Public administration of economy and environment
700 Arts and Recreation > 790 Outline of Sports, Games and Entertainment > 793 Indoor Games and Amusements
Divisions: Faculty of Art & Design > Visual Communication Design
Depositing User: Administrator UMN Library
Date Deposited: 04 Nov 2021 03:16
Last Modified: 04 Nov 2021 03:16
URI: https://kc.umn.ac.id/id/eprint/19044

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