Singgih, Prima Murti Rane and Larasati, Dwinita and Mutiaz, Intan Rizky (2015) Digital serious game design “Aksiku. bdg” facilitate young citizen's participatory planning: The case of Bandung city. 2015 4th International Conference on Interactive Digital Media (ICIDM).
Full text not available from this repository.Abstract
This paper presents digital serious game “Aksiku.bdg” which facilitate young citizen's participatory planning and how it is a suitable solution for current condition of Bandung as the case study. The case study city's development nowadays needs broader participation from all ages including the young citizen. The young citizen involvement is potential to be directed to participate in mapping Bandung's development issues such as environmental problems including: drainage, solid waste, greening, and the river in marginal area near their school. The author hypothesizes that digital serious game can facilitate young citizen's public participatory planning in Bandung in a playful way.
Actions (login required)
![]() |
View Item |