Pengembangan Aplikasi Pengingat pada Perangkat Android dengan Metode Gamifikasi

Martinus Andriansyah, C. (2022) Pengembangan Aplikasi Pengingat pada Perangkat Android dengan Metode Gamifikasi. Bachelor Thesis thesis, Universitas Multimedia Nusantara.

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Item Type: Thesis (Bachelor Thesis)
Subjects: 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 004 Computer Science, Data Processing, Hardware > 004.6 Internet, Cloud Computing, Website, LAN, Email
Divisions: Faculty of Engineering & Informatics > Informatics
SWORD Depositor: Administrator UMN Library
Depositing User: Administrator UMN Library
Date Deposited: 02 Jun 2022 02:16
Last Modified: 02 Jun 2022 02:16
URI: https://kc.umn.ac.id/id/eprint/21270

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