Martinus Andriansyah, C. (2022) Pengembangan Aplikasi Pengingat pada Perangkat Android dengan Metode Gamifikasi. Bachelor Thesis thesis, Universitas Multimedia Nusantara.
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Item Type: | Thesis (Bachelor Thesis) |
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Subjects: | 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 004 Computer Science, Data Processing, Hardware > 004.6 Internet, Cloud Computing, Website, LAN, Email |
Divisions: | Faculty of Engineering & Informatics > Informatics |
SWORD Depositor: | Administrator UMN Library |
Depositing User: | Administrator UMN Library |
Date Deposited: | 02 Jun 2022 02:16 |
Last Modified: | 02 Jun 2022 02:16 |
URI: | https://kc.umn.ac.id/id/eprint/21270 |
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