Kurniawan, Renanda (2014) Perancangan buku cerita interaktif “kancil dan buaya”. Bachelor Thesis, Universitas Multimedia Nusantara.
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Abstract
Perkembangan zaman membuat eksistensi tokoh fabel nusantara semakin tergeser. Salah satu contohnya adalah Si Kancil. Kemunculan tokoh-tokoh kartun luar negeri membuat nama Si Kancil makin dilupakan. Penulis sebagai masyarakat Indonesia merasa perlu untuk mengenalkan kembali tokoh cerita nusantara kepada anak-anak. Pesatnya perkembangan teknologi membuat manusia semakin mudah dalam menerima informasi. Oleh karena itu penulis ingin membuat buku cerita interaktif dengan tujuan mengenalkan cerita fabel, yaitu Si Kancil, kepada anak-anak. Dengan bentuk interaktif diharapkan anak-anak dapat lebih tertarik dan berminat dalam mengenal tokoh cerita nusantara.
| Item Type: | Thesis (Bachelor Thesis) |
|---|---|
| Creators: | Kurniawan, Renanda |
| Contributors: | Martyastiadi, Yusup Sigit |
| Subjects: | 300 Social Sciences > 390 Customs, etiquette and folklore > 398 Folklore 700 Arts and Recreation > 740 Graphic Arts and Decorative Arts > 741 Drawing and drawings (Incl. cartoons, animations, comics, graphic novels and caricatures) |
| Divisions: | Faculty of Art & Design > Visual Communication Design |
| Date Deposited: | 24 Aug 2017 07:02 |
| URI: | https://kc.umn.ac.id/id/eprint/2235 |
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