Animation Major for Undergraduates: Practice and Challenges

Daulay, M. Cahya and Kusumawardhani, RR. Mega Iranti (2020) Animation Major for Undergraduates: Practice and Challenges. Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020). ISSN 2352-5398

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Abstract

Animation Major is a relatively new discipline for undergraduate students in Indonesia. Students who chose Animation Major will learn to visualize an idea through short animated films using a combination of drawing capabilities, technical aspects in CGI, cinematography principles, and managing the production process. This writing tries to elaborate on the practice of Animation Major for undergraduate students with its complexity and challenges. Most data are gained through class observation, student assessment, and students' feedback at the end of the semester about implementing the curriculum. Final year students' feedback was also incorporated in the data, and graduates' feedback from interviews. The result is a set of discussions and recommendations as feedback for faculty members in reviewing the curriculum to be more aligned with both industry and academic requirements.

Item Type: Article
Keywords: Animation Major, curriculum, undergraduate, UMN Indonesia
Subjects: 700 Arts and Recreation
Divisions: Faculty of Art & Design > Visual Communication Design
Depositing User: Administrator UMN Library
Date Deposited: 22 May 2023 02:52
Last Modified: 12 Jun 2024 03:09
URI: https://kc.umn.ac.id/id/eprint/25298

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