Mahatmi, Nadia (2023) Board Game Design to Learn about User Persona in Entrepreneurship Programme in Kurikulum Merdeka. In: Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2023).
|
Text
Prosiding_-_Board_Game_Design.pdf Download (757kB) |
Abstract
Persona is a fictional character that represents the target audience so that the design process can be right on target. Knowledge of persona is very im- portant in the world of entrepreneurship. The Entrepreneurship Program is one of the programs launched by the Ministry of Education and Culture in Kurikulum Merdeka. In Kurikulum Merdeka, educators are asked to provide teaching in an unconventional form. Board game is one of the media commonly used in game- based learning. This study discusses the design process of a board game regarding persona for the Entrepreneurship programme. The methodology used in this re- search is qualitative and quantitative. With this research, it is hoped that it will make it easier for other educators to create board games for the needs of Kuriku- lum Merdeka.
Actions (login required)
![]() |
View Item |
