ADADA 2016 14TH international Conference for Asia Digital Art and Design Association - The supporting method for creating a character gaze animation based on viewer’s preference

Mori, Hiroshi and Toyama, Fubito and Shoji, Kenji (2016) ADADA 2016 14TH international Conference for Asia Digital Art and Design Association - The supporting method for creating a character gaze animation based on viewer’s preference. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

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Abstract

The character animation is required to appear as natural as human motion. Toward that goal, there is an approach where the expression appears as natural as the human expression by adding gaze behavior to the contextual situation and the environment to the general behavior animation. However, detailed understanding of some gaze control parameters is required for the users to create the intended gaze behavior animation that is suitable for the situation using the gaze controller. And it is difficult for beginners and the users that have little experience creating the character animation that the user feels to be adequate because trial-and-error adjustments are required. In this paper, we propose a method for creating a character gaze behavior animation based on viewer’s preference such as “where to gaze” and “how to gaze” without setting manually the gaze control parameters. We translate a character’s gaze motion into parameters for the gaze controller. And, we obtain the optimized gaze target and control parameters for the natural gaze animation that the viewer felt using the Interactive Genetic Algorithm (IGA). In experiment, we compare the impression of the method and result between the manual creation and the creation by the proposed method. We confirm that the user can create gaze behavior animation that has the quality of the manual creation quickly and easily using the proposed method.

Item Type: Conference or Workshop Item (Paper)
Keywords: character animation, gaze behavior, interactive genetic algorithm
Subjects: 700 Arts and Recreation > 770 Photography, Computer Art, Film, Video > 777 Cinematography (Incl. Animation Film / Movie; Animated cartoons)
Divisions: Universitas Multimedia Nusantara
Depositing User: Administrator UMN Library
Date Deposited: 12 Mar 2018 08:05
Last Modified: 02 May 2023 08:15
URI: https://kc.umn.ac.id/id/eprint/3823

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