Utilizing traditional watercolor media for backgrounds in digital 2d animation pipeline

Purwaningsih, Dominika Anggraeni (2016) Utilizing traditional watercolor media for backgrounds in digital 2d animation pipeline. In: ADADA 2016 14TH International Conference for Asia Digital Art and Design, Bali 1-3 November 2016.

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Abstract

2D animation is laborious. Each frame has to be drawn individually, be it traditional or paperless/ digital animation. However, 2D animation keeps reinventing itself. With current technology in digital 2D animation, we’re offered the opportunity to make hand-drawn animation in a way that we couldn’t even imagine fifteen years ago with smaller team and lower budget. However we can’t deny that traditional 2D animation has its own appeal which makes 2D animation more precious and memorable. That being said, each traditional and digital 2D animation has its own strengths. In this paper, I’m going to combine digital and traditional 2D animation techniques to produce a short animated movie according to their strengths in order to optimize the production time in 2D animation pipeline. Traditional media that is used in this research is watercolor. Animation will be done digitally with Toon Boom Harmony software. This strategy will be tested in the production pipeline of “Rise & Shine” 2D animated short.

Item Type: Conference or Workshop Item (Paper)
Keywords: visual exploration, background, traditional, digital, 2D animation, mix media, pipeline, watercolor, Toon Boom, Rise & Shine
Subjects: 700 Arts and Recreation > 750 Painting > 750 Painting and paintings
Divisions: Universitas Multimedia Nusantara
Depositing User: Administrator UMN Library
Date Deposited: 15 Mar 2018 02:20
Last Modified: 22 Jan 2022 07:21
URI: https://kc.umn.ac.id/id/eprint/3842

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