The Effect of Squash and Stretch Principle In 3D Character's Facial Wrinkles

Jessica, Novia and Yusup, Martyastiadi and Fachrul, Fadly (2016) The Effect of Squash and Stretch Principle In 3D Character's Facial Wrinkles. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

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Abstract

Face recognition is a crucial matter in understanding what message did someone wanted to tell or what other person is thinking right now. In animation, telling a character’s emotion often showed from body posture, pose, and facial expression. Although it is seldom to found wrinkles on a character’s expression because animation are often using stylized style that will bend the real world. Writer will explain the usage of wrinkles for a character’s expression and how to use it on the character in this final project with wrinkle map technique. The technique for blending wrinkle maps on specific areas on the face will be used for controlling wrinkle’s transition on the character’s facial expressions.In this paper, writer will discuss about facial posing, which is one of the stages of the making of wrinkle map, which is useful in creating the impression of realism in both animation and game. Writer decided to use the Squash and Stretch Principle because it is one of the most fundamental principles of animation. Although it is one of the principles of animation, it is possible to apply Squash and Stretch Principle as a method in rigging.

Item Type: Conference or Workshop Item (Paper)
Keywords: Animation Principles, Facial Wrinkles, Realism
Subjects: 700 Arts and Recreation > 740 Graphic Arts and Decorative Arts > 741 Drawing and drawings (Incl. cartoons, animations, comics, graphic novels and caricatures)
Divisions: Universitas Multimedia Nusantara
Depositing User: Administrator UMN Library
Date Deposited: 15 Mar 2018 07:45
Last Modified: 09 May 2023 07:20
URI: https://kc.umn.ac.id/id/eprint/3850

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