Pitaloka, Lisa (2017) Pola Komunikasi Keluarga Dalam Mencegah Dampak Negatif Bermain Game Melalui Gadget (Studi Kasus Pada Anak Usia 8-9 Tahun Di Gkns Agape Kids Lippo Karawaci). Bachelor Thesis thesis, Universitas Multimedia Nusantara.
|
Text
HALAMAN AWAL.pdf Available under License Creative Commons Attribution Non-commercial Share Alike. Download (20MB) | Preview |
|
|
Text
BAB I.pdf Available under License Creative Commons Attribution Non-commercial Share Alike. Download (879kB) | Preview |
|
|
Text
BAB II.pdf Available under License Creative Commons Attribution Non-commercial Share Alike. Download (945kB) | Preview |
|
|
Text
BAB III.pdf Available under License Creative Commons Attribution Non-commercial Share Alike. Download (902kB) | Preview |
|
Text
BAB IV.pdf Restricted to Registered users only Available under License Creative Commons Attribution Non-commercial Share Alike. Download (1MB) |
||
|
Text
BAB V.pdf Available under License Creative Commons Attribution Non-commercial Share Alike. Download (797kB) | Preview |
|
Text
LAMPIRAN.pdf Restricted to Registered users only Available under License Creative Commons Attribution Non-commercial Share Alike. Download (14MB) |
Abstract
Pola Komunikasi Keluarga Dalam Mencegah Dampak Negatif Bermain Game Melalui Gadget (Studi Kasus Pada Anak Usia 8-9 Tahun Di Gkns Agape Kids Lippo Karawaci)
Item Type: | Thesis (Bachelor Thesis) |
---|---|
Keywords: | Pola Komunikasi, Keluarga, Game, Gadget |
Subjects: | 300 Social Sciences > 300 Social sciences, sociology and anthropology > 302 Social interaction, Interpersonal interaction > 302.2 Communication 700 Arts and Recreation > 790 Outline of Sports, Games and Entertainment > 793 Indoor Games and Amusements |
Divisions: | Faculty of Communication > Strategic Communication |
Depositing User: | Administrator UMN Library |
Date Deposited: | 28 Feb 2019 09:49 |
Last Modified: | 02 Nov 2022 07:36 |
URI: | https://kc.umn.ac.id/id/eprint/5311 |
Actions (login required)
View Item |