Gianina, Benita (2018) Perancangan shot untuk memvisualkan proses kreatif seniman pada film animasi 2d berjudul “artruption”. Bachelor Thesis thesis, Universitas Multimedia Nusantara.
Abstract
Shot is a part of the visual aspect in animated movie. Shot designing influences on how the information and narrative presented by the movie reach the audiences. Shot must give relevant information as descripted in the script, nevertheless gives some unique and beautiful visuals. The authenticity of shot or visual composition to support the story, could deliver higher value, which could distinguish the film with the other films. In this thesis, writer will focus on researching over shot compositions within frame and camera movement. Qualitative research method is used by conducting literature study and movie observations for references. The goal is to find out how to design shots that visualize creative process theory by Graham Wallas in an animated movie. The result of this research and design is applied in 2D animated movie “Artruption”.
Item Type: | Thesis (Bachelor Thesis) |
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Subjects: | 700 Arts and Recreation 700 Arts and Recreation > 770 Photography, Computer Art, Film, Video 700 Arts and Recreation > 770 Photography, Computer Art, Film, Video > 776 Computer Art (Digital art) 700 Arts and Recreation > 790 Outline of Sports, Games and Entertainment > 791 Movie industry, Circuses, TV, Radio, Puppetry, Pageantry, Animal Performances |
Divisions: | Faculty of Art & Design > Film & Animation |
Depositing User: | Administrator UMN Library |
Date Deposited: | 03 Jul 2019 08:35 |
Last Modified: | 12 Nov 2024 05:00 |
URI: | https://kc.umn.ac.id/id/eprint/6499 |
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