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Marcus, Ryan (2023) Pengaruh Tension Release/Entertainment Motivation, Social Motivation, dan Informational Motivation terhadap Use of Video Game Streaming Platform Telaah pada Video Game Streaming Platform Twitch. Bachelor Thesis, Universitas Multimedia Nusantara.
⭐ Marcus, Ryan (2022) Peran Digital Marketing pada PT. Mega Panen Abadi (Panama Indonesia). Internship Report, Universitas Multimedia Nusantara.