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Marcus, Ryan (2023) Pengaruh Tension Release/Entertainment Motivation, Social Motivation, dan Informational Motivation terhadap Use of Video Game Streaming Platform Telaah pada Video Game Streaming Platform Twitch. Bachelor Thesis, Universitas Multimedia Nusantara.
Marcus, Ryan (2022) Peran Digital Marketing pada PT. Mega Panen Abadi (Panama Indonesia). Internship Report, Universitas Multimedia Nusantara.