Puspita Dewi, Natashya (2020) Perancangan Board Game Edukasi Etika Penyebaran Konten di Media Sosial pada Remaja. Bachelor Thesis thesis, Universitas Multimedia Nusantara.
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Abstract
Dalam komunikasi sehari-hari, perkembangan teknologi telah mengubah media komunikasi dari tatap muka menjadi media sosial. Rendahnya pengetahuan remaja terhadap etika yang harus diterapkan dalam penggunaan media sosial berkontribusi terhadap kualitas konten yang tersebar di media sosial. Penelitian tugas akhir ini dibuat dengan metode campuran antara kualitatif dengan kuantitatif. Harapan perancangan tugas akhir ini adalah meningkatkan pengetahuan remaja tentang etika yang perlu diperhatikan saat menyebarkan konten di media sosial.
Item Type: | Thesis (Bachelor Thesis) |
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Keywords: | remaja, board game, etika, media sosial, perancangan board game |
Subjects: | 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 006 Special Computer Methods > 006.7 Multimedia Systems, Blogs, Social Media, Web Application Frameworks 700 Arts and Recreation > 740 Graphic Arts and Decorative Arts > 741 Drawing and drawings (Incl. cartoons, animations, comics, graphic novels and caricatures) > 741.6 Graphic Design, Illustration 700 Arts and Recreation > 790 Outline of Sports, Games and Entertainment |
Divisions: | Faculty of Art & Design > Visual Communication Design |
SWORD Depositor: | Administrator UMN Library |
Depositing User: | Administrator UMN Library |
Date Deposited: | 05 Dec 2020 00:15 |
Last Modified: | 06 Oct 2023 00:28 |
URI: | https://kc.umn.ac.id/id/eprint/14079 |
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