Salim, Andre (2020) Perancangan 3D Environment pada Game Bus Simulator di Gambir Studio. Internship thesis, Universitas Multimedia Nusantara.
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Abstract
Alasan penulis memilik untuk melakukan kerja magang di Gambir Studio adalah karena studio tersebut bekerja didalam bidang game development dan penulis mengambil kerja magang di bidang 3D Environment, penulis membuat bangunan dan detail-detail dari bangunan tersebut untuk dimasukkan kedalam game. Dikarenakan kondisi pandemi kerja magang dilakukan secara work from home (WFH), terdapat kendala seperti file blender tidak bisa di export FBX dan penyesuaian gaya texture game yang telah dibuat, Dan belajar untuk membuat texture bangunan seperti pada aslinya. Selama melakukan kerja magang penulis juga bekerjasama dengan rekan kerja di Gambir Studio. Penulis mempelajari hard skill dan soft skill yang diperlukan untuk menjadi seorang 3D Artist dan mendalami lebih dalam tentang software 3D Blender.
Item Type: | Thesis (Internship) |
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Keywords: | 3D Environment, 3D Artist, software |
Subjects: | 700 Arts and Recreation > 740 Graphic Arts and Decorative Arts > 741 Drawing and drawings (Incl. cartoons, animations, comics, graphic novels and caricatures) > 741.6 Graphic Design, Illustration 700 Arts and Recreation > 770 Photography, Computer Art, Film, Video > 771 Techniques and Procedures of Photography > 771.1 Studios, Laboratories, Darkrooms 700 Arts and Recreation > 790 Outline of Sports, Games and Entertainment |
Divisions: | Faculty of Art & Design > Visual Communication Design |
SWORD Depositor: | Administrator UMN Library |
Depositing User: | Administrator UMN Library |
Date Deposited: | 24 Aug 2021 13:58 |
Last Modified: | 10 Oct 2023 01:29 |
URI: | https://kc.umn.ac.id/id/eprint/16805 |
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