Young, Julio Cristian and Kristanda, Marcel Bonar and Hansun, Seng (2016) ARmatika: 3D game for arithmetic learning with Augmented Reality technology. 2016 International Conference on Informatics and Computing (ICIC).
Full text not available from this repository.Abstract
Learning mathematics is one of the most important aspects that determine the future of learners. However, mathematics as one of the subjects is often perceived as being complicated and not liked by the learners. Therefore, we need an application with the use of appropriate technology to create visualization effects which can attract more attention from learners. The application of Augmented Reality technology in digital game is a series of efforts made to create a better visualization effect. In addition, the system is also connected to a leaderboard web service in order to improve the learning motivation through competitive process. Implementation of Augmented Reality is proven to improve student's learning motivation moreover implementation of Augmented Reality in this game is highly preferred by students.
Item Type: | Article |
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Subjects: | 500 Science and Mathematic > 510 Mathematics > 513 Arithmetic 600 Technology (Applied Sciences) > 600 Technology > 602 Miscellany 700 Arts and Recreation > 740 Graphic Arts and Decorative Arts 700 Arts and Recreation > 790 Outline of Sports, Games and Entertainment |
Divisions: | Faculty of Engineering & Informatics > Informatics |
Depositing User: | Administrator UMN Library |
Date Deposited: | 05 Oct 2021 09:05 |
Last Modified: | 05 Oct 2021 09:20 |
URI: | https://kc.umn.ac.id/id/eprint/18516 |
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