Wijaya, I Gusti Ngurah Taksu and Hansun, Seng and Kristanda, Marcel Bonar (2019) DISDAIN: An Auto Content Generation VR Game. Indian Journal of Science and Technology, 12 (7). ISSN 0974-5645
Full text not available from this repository.Abstract
To build a video game that implementing procedural content generation with a first-person shooter genre and using the newest gaming hardware technology, i.e. Virtual Reality. Methods: Some steps being incorporated in this study, starting from designing the video game, implementing the Procedural Content Generation and Grammars methods, implementing the game level generation, and evaluating the results using Game User Experience Satisfaction Scale (GUESS) and Procedural Content Generation (PCG) evaluation techniques. Findings: DISDAIN was successfully built using Grammars to generate the story and Room Generation Algorithm and Corridor Generation Algorithm to generate the maze-like game space. The game was evaluated by using the GUESS questionnaire which results on 77% satisfaction scale.
Item Type: | Article |
---|---|
Subjects: | 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 005 Computer Programming 700 Arts and Recreation > 790 Outline of Sports, Games and Entertainment |
Divisions: | Faculty of Engineering & Informatics > Informatics |
Depositing User: | Administrator UMN Library |
Date Deposited: | 21 Oct 2021 03:14 |
Last Modified: | 21 Oct 2021 03:14 |
URI: | https://kc.umn.ac.id/id/eprint/18932 |
Actions (login required)
![]() |
View Item |