Prakasa, Ivan (2011) Mastermind game pada NTT docomo mobile ( Perancangan Mastermind Game ). Internship thesis, Universitas Multimedia Nusantara.
Abstract
NTT Docomo known as Docomo is the predominant mobile phone in Japan. NTT Docomo has joined project with TDU to build “Mastermind” game application for Docomo mobile device. The development begins by creating a flow diagram of the application. Until then continued by making the menu and design the interface of the application. This report will explain how to design mastermind game for NTT Docomo mobile device using “Java” programming language. Design implemented using “iappliTool for DoJa-5.1” emulator and “Netbeans 6.8”. This report shows how to use graphics and canvas to build the board of mastermind game, drawing image and coloring functions.
Item Type: | Thesis (Internship) |
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Subjects: | 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 005 Computer Programming > 005.5 Application / Software 700 Arts and Recreation > 790 Outline of Sports, Games and Entertainment > 794 Indoor Games of Skill |
Divisions: | Faculty of Engineering & Informatics > Informatics |
Depositing User: | Administrator UMN Library |
Date Deposited: | 04 Dec 2017 02:04 |
Last Modified: | 25 Jan 2023 05:02 |
URI: | https://kc.umn.ac.id/id/eprint/2762 |
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