A Study of Digital Media Art Utilizing 2D Animation

Feng, Zhipeng and Tomimatsu, Kiyoshi (2016) A Study of Digital Media Art Utilizing 2D Animation. In: ADADA 2016 14TH international Conference for Asia Digital Art and Design Association.

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Abstract

This study is about the combination of PM technology and traditional animation. PM technology is Projection Mapping technology. Is from a combination of two words, Projection and Mapping. By using PM technology, to create a more excellent experience of vision or other senses than the traditional animation. This work is about produced by using PM technology, projecting the animation film on different objects (such as glass, buildings, trees, etc.) by using PM technology, to represent the changes of seasons. Although the same content, when projected on different objects, the visual effects are also different. Though the different visual effects, the viewer can get different visual experiences. To complete the study, I made some tests under various conditions: the first step, I projected the animation film on a small cube. The second step, I made tests on different regions of Kyushu University campus. By analyzing of the results of the tests, to make the future works more systematic.

Item Type: Conference or Workshop Item (Paper)
Keywords: Projection Mapping, Media arts, Animation
Subjects: 700 Arts and Recreation > 700 Arts > 707 Education, research, related topics of fine and decorative arts
700 Arts and Recreation > 740 Graphic Arts and Decorative Arts > 740 Graphic arts (Incl. typographical designs; two-dimensional mixed-media, icon and mascot designs)
700 Arts and Recreation > 770 Photography, Computer Art, Film, Video > 777 Cinematography (Incl. Animation Film / Movie; Animated cartoons)
Divisions: Universitas Multimedia Nusantara
Depositing User: Administrator UMN Library
Date Deposited: 13 Mar 2018 04:17
Last Modified: 31 May 2022 04:09
URI: https://kc.umn.ac.id/id/eprint/3863

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