Perancangan Gerakan Tubuh dalam Video Animasi 3D untuk Media Virtual Reality Prosedur Vaksinasi

Jasper, Rianis (2019) Perancangan Gerakan Tubuh dalam Video Animasi 3D untuk Media Virtual Reality Prosedur Vaksinasi. Bachelor Thesis thesis, Universitas Multimedia Nusantara.

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Abstract

Gerakan tubuh pada animasi yang disajikan menggunakan virtual reality menjadi penting untuk dapat mempertahankan fokus penonton. Hal ini dikarenakan kebebasan dari penonton untuk mengarahkan pandangannya sesuai keinginan. Penulis bertujuan untuk merancang gerakan tubuh dalam video animasi 3d pada prosedur vaksinasi. Sehingga, penonton (anak-anak) akan terus berfokus pada video. Pembahasan gerakan akan meliputi postur, gerakan badan, serta gerakan lainnya yang berdasarkan pada tridimensional karakter, 12 prinsip animasi, dan bahasa tubuh manusia. Dalam proses perancangan gerakan, penulis melakukan pengamatan referensi film animasi serupa, melakukan dokumentasi video pribadi, dan mempelajari literatur tentang prinsip gerakan animasi serta bahasa tubuh.

Item Type: Thesis (Bachelor Thesis)
Keywords: animasi, vaksinasi, gerakan tubuh, virtual reality
Subjects: 000 Computer Science, Information and General Works > 000 Computer Science, Knowledge and Systems > 006 Special Computer Methods > 006.8 Augmented Reality, Virtual Reality
700 Arts and Recreation > 740 Graphic Arts and Decorative Arts > 741 Drawing and drawings (Incl. cartoons, animations, comics, graphic novels and caricatures)
700 Arts and Recreation > 740 Graphic Arts and Decorative Arts > 741 Drawing and drawings (Incl. cartoons, animations, comics, graphic novels and caricatures) > 741.6 Graphic Design, Illustration
700 Arts and Recreation > 770 Photography, Computer Art, Film, Video
Divisions: Faculty of Art & Design > Film & Animation
SWORD Depositor: Administrator UMN Library
Depositing User: Administrator UMN Library
Date Deposited: 04 Dec 2019 04:29
Last Modified: 15 Sep 2023 05:26
URI: https://kc.umn.ac.id/id/eprint/10818

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